CORE            

Welcome to CORE. We are a roleplaying group made to encourage others to collaboratively write with more than one people. The room can still help you look for roleplaying partners if you prefer one-on-one roleplays however.

The group is designed for roleplayers who’d like to play in the high fantasy / medieval fantasy genre. Our group takes heavy inspiration from Japanese roleplaying games like Final Fantasy, Breath of Fire, Suikoden, Radiant Historia, and popular shows like Legends of the Legendary Heroes, Slayers, Konosuba, etc. We also take heavy inspirations from tabletop game settings such as Faerun(D&D) and Golarion(Pathfinder). Although we do have a named world, it’s basically a sandbox where anything goes. You want to be a cat-person from a beast tribe? Go for it. You’d rather be a fallen celestial being that was accused of slander? Be my guest. Or a human without any magical abilities but originated from an advanced country that uses mana or steam? That’d be cool. Again, anything goes. We’re not going to limit your creativity.

One special thing about this room however is that we play the underrated, yet very versatile roleplaying system known as FATE CORE. If you ever wanted to finish a quest about raiding a gnoll’s den to save a peasant’s daughter in a couple of hours, this is your answer. It’s fast, simple, and values narrative over mechanics. If you want to know more about it, read more in the CORE section.

About

About

 

MODS HERE

Mods

Mods

 

-Respect each other. We're all adults playing pretend via typing here, so let's at least maintain a good level of maturity.

-Be inclusive. If you can't do it in-character, let them know.

-Somewhat relating from the last one, try to understand why they aren't interacting with your character. It's difficult for a band of assassins meeting in secret to avoid displaying hostility. Fighting then would follow. Not everyone appreciates text-fight circlejerks. If you don't mind however. Feel free.

-Player character conflicts will only be resolved via T1.

-Mods are people too. Please be gentle to us.

-We are not going to limit your creativity, but bear in mind that it's distasteful to make half-angel half-demon i-boil-my-blood-to-be-faster deity-god characters.

-You get a warning before you get kicked. You get kicked before you get banned. You can make an appeal afterwards.

-If your writing gets a little too kinky, try to move it in the PMs for us.

-Animanga and artistic renderings only to keep it consistent.

Rules

Rules

Tyrh is a land bustling with diversity, graced with the majesty of magic and divinity. Cutting the prose short, it’s yet another made-up land where riding horses, swinging swords and snob nobles is a thing. The only vital reference there is the name. Tyrh. That’s it. Also there’s two moons, why? Because it’s cool. The other one is tiny and rumored to be a goddess back then but whatever. As mentioned in the about section, you can freely create a city your character originated from, or even a mountain for you to challenge. You have that freedom.

Eventually we’ll make a census here for group events. We’ll also mention that the more serious stuff will involve a lot of eldritch stuff, because Cthulhu is tenta-cool. Haha. Please don’t crucify me. Anyway! You may need to read further if you need some guidance with how magic works.

Magic here is freeform. A character may channel it in the primal plane, or some other bizarre dimension. Almost every object radiates magic/mana. The divinity however, isn’t the same unless the object/place was blessed. Magic is basically more natural and omnipresent, while divinity’s usually harnessed by holy/unholy characters with the help of whoever it is they’re worshipping. If you can explain it, then it's a thing.

Setting

Setting

 

Mechanics

Mechanics